VR Tour Experience

This was a project for my Environmental Design mini in which a partner and I created a VR tour of the Carnegie Mellon campus considering how advanced wearable mixed reality will be in 10 years.

Above you can see the three personas that my partner (Georgia Miller) and I created in order to understand the array of people who would be participating in our VR experience. Our main idea was to hit every end of the spectrum, from an extremely artistic student, to a computer science major, to a parent. This allowed us to consider what each persona would want from our tour.

The above image shows our initial idea for the layout of our tour within the VR experience. Our main issue with this design was the overwhelming amount of information and the fact that we were not utilizing the ability to make 3D graphics.

Georgia and I then went out and took some pictures of our campus so we could start visualizing where some of our graphics and interactions could be placed. We thought that for the main interaction it would be best to focus on spaces where there are the most buildings.

The above images show our second attempt at a display with less of an overflow of information and with information that would appear based on the building that you approach.

I then designed some signs for us to put in for the outdoor part of the tour that give visitors info about the buildings they are approaching and Georgia helped me to find info to put onto the signs. We tried to base the design of these signs off of the preexisting signage that CMU uses around campus. We separated the signs into three components, the dark gray base, the CMU logo, and the optional command that allows visitors to see the inside. These pieces will be on different planes when they appear on AR to give a little more depth. I also designed some simple markers for buildings that will pop up to label them.

I continued the theme from the last signage to create the look for our quiz at the beginning of the tour. This quiz is the most important parts of our tour because it allows us to customize the tour based on user preferences. There will be audio asking each of these questions to the user, but these graphics help when users miss what the voiceover said.

In order to show the system that is occurring between the AR glasses and other stakeholders, I created this graphic showing how this tour would work in terms of data transfer.

P2 AR Tour